Now when most people think of a Nintendo title these days, they think of casual games, multiplayer fun and family friendly. And this is probably as far as the banner will stretch. With 10 Mario Party games and countless different types of Mario extensions, gone are the days of gaming supremacy in the minds of gamers, and the market itself. Sure there is a sense of nostalgia in seeing the Fat-Boy grow up into today's age of graphics-over-gameplay, but there are some real serious issues at hand.
The end goal may be different, but the way you get there is exactly the same.
It is so depressing when thinking logically about this game. Lets break down the elements of the newest title, starting from:
The title itself - New Super Mario Bros 2.Slapping 2 on the end does not allow it to still be "New". How is did this even get past the marketing department? I assume it is the new generation of Mario games, or something, which is why the label sticks through. But it just makes zero sense.
The story - Princess Peach needs to hire better securityIf you've played Mario games before, the story is the same. Peach (the dumbdumb) somehow gets captured again. Mario is even in the bloody castle when it happens.
Pull up the drawbridge next time, and stop using Toads as bodyguards.
The first sight - Mushroom Kingdom 1 rehashYou can guess what the first level looks like. 1 solitary question mark block, one followed by two more Goombas, a layout of question mark blocks and bricks, and finally followed by one pipe. It could not get any more predictable than that. Some might argue that that is just a classic element of Mario games.
Now, coming from a game design perspective, it makes sense. The simple controls and the layout of the initial screen allow the player to figure out a list of things:
1. Running and jumping moves you through and over obstacles
2. Hitting question mark blocks give coins
3. Making contact with goombas will kill you
This is good game design; it helps the player understand what to do. But the scenery is the same, the layout is the same, and people will not play a Mario game without any prior knowledge of the gameplay elements. So, even if giving it a different backdrop works, do that. Just... do it.
The following levels - Tiles upon monotonyNothing is new. The levels consist of pipes, enemies and powerups: the formula for every Mario game thus far. And sure; its a tried and tested formula, and if its anything to go by, it sells. But its nothing new. The feeling is so stagnant. It's essentially just a massive rip off of all the Mario titles which preceded this. The sense of nostalgia is ruined by the laziness and reverse innovation that are bred into these 'new' titles.
"Why break what isn't broken?" I hear you ask. Well, imagine having dial up internet in 2012. It'll get you connected to the internet, but is it really up to the standard of what everyone else has? The best analogy I heard is that the Mario games are like McDonalds. Sure, it's good when you're really hungry. But it's never going to be at the top of dining restaurants, nor will you ever say, "man, remember that McDonalds and how amazing the food tasted?"
|190 lives. Seems legit.|
The gameplay - Forgive, but never forget.The game is TOO SIMPLE. The game added in the idea that you have to now collect one million coins, and that is the end goal, which is neat in a way. Gives coins a whole new meaning to the game, rather than just collectively adding to the high score. But the reason they added this was a classic case of misdirection. See, the reason that you needed coins in the original Mario Bros was because lives were hard to come by. You would have to seek out the hundred coins or a 1up and if you missed it, you were pretty disappointed. Those were the days rewarded you for being a good player, and none of this reward for failure. You can almost predict where the power ups are being placed nowadays, and the fact that you can store one makes it that much easier. Even the dumbest player recognises that using a stored fire flower before bumping the blocks with the powerup would net you another fire flower. AND if you die too much you get a golden tanooki suit. AND if you die more you get the option to skip the level!
The bosses, my god, the bosses. The rhinos are back from previous games, and are the easiest enemy in game to defeat. The bowser babies have the same attack patterns as each other. It is so sad.
|Mario is confused about what to do in this scenario.|
This game serious has issues. Not in terms of gameplay, but in the variety of gameplay. This has been done before. In a couple years time, no one will look back at this game and say, "remember the fifth bowser baby and you have to do this and that to beat him?" It will be forever forgotten under the pile of many other games which are exactly like it, but not really, because there's a new number or phrase attached to the title.
Nintendo need to come out with a new Super Mario World 2: Yoshi's Island. That game is the pinnacle of entertainment.
I will not be collecting a million coins.